![]() ![]() He is currently senior concept artist for Magic: The Gathering at Wizards of the Coast. Jose Vega is a principal concept artist who has been working in the entertainment industry for over a decade. The tutorial also covers lighting and texturing in Blender, and how to render a scene with reflections and fog.Īs the final step in his pipeline, Vega discusses his personal approach to using render passes generated from Blender to create alpha channels to help polish the final image in Photoshop.Īs well as the tutorial videos themselves, viewers can download project files for the workshop, including Vega’s storyboards, work-in-progress images, and his final, multi-layered Photoshop document. The scene uses assets from KitBash3D’s free Neo City kitbash asset kit, with Vega setting out his techniques for isolating individual elements from larger models in Blender to create unique mini-assets. Starting with a rough storyboard, he demonstrates how to block out a scene in Blender, before adding fine details and establishing the lighting using a combination of photobashing and digital painting in Photoshop. In the workshop, Vega demonstrates the speed at which 2D animation backgrounds can be created with the help of 3D assets, using Blender and Photoshop as his tools of choice. The workshop, which provides over four hours of video training, explores how to create backgrounds for 2D animations using open-source 3D software Blender and stock assets from KitBash3D.Ĭreate fururistic urban backgrounds for 2D animation in Blender and Photoshop Finally in lessons 6-7 we will put all of our knowledge to the test and create a title package that will delight your family and friends, and maybe impress your clients too.The Gnomon Workshop has released Designing Animation Backgrounds Using Blender & Photoshop, a guide to production workflows recorded by former Castlevania background supervisor Jose Vega. ![]() Discovering the pitfalls of Mask keyframes and learning how to overcome the problem of single-use masks. Together we will uncover the mysteries of Blender Masks in motion graphics, picking our way down the path rarely taken in polite Blender company. We generate shadows with emotion from lightweight assets that won’t tax your system, even if you are using a Pentium PC with Windows 97. Discover the wonderful world of un-natural lighting, where the motivation is drama and supporting the message, instead of earnest reality. Then we dive into asset creation, finding the quickest ways to generate motion and variation. We will discover different ways to produce contrast in images, from hues to values and many more besides. In this series we will learn about simple color theory and how to deploy online tools to find color schemes that are harmonious and dynamic. They are super quick and with some design fundamentals, they can look great too. If you need to create effective titles or messages quickly there are some techniques that are easy to set up using Blender’s Mask tools, 3D view and the VSE. ![]() Give your message contrast and you can see it more clearly. The question, though, is how do you make your message stand out? You don’t camouflage a sign in the forest and youdontwritewithoutspaces. ![]()
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